Halo 2 Modding Program Horizon

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— Durandal, 'Colony Ship for Sale, Cheap' Marathon is a series of groundbreaking developed for the. Players take control of a originally tasked as a security officer onboard a colony ship.

As the ship is attacked by an alien race, the player joins forces with an named Durandal to save the colony. But things aren't that easy. Beyond the, the game has a ridiculously in-depth story even compared to modern games, and its plot can get very complex (an entire fan site exists just to weave together the story of the series.) In-game terminals that contain all of the games' dialogue come close to levels of ambiguity: lots of surreal textual scenes (in the middle of convincing runtime errors) will scratch your cortex; plausible quotes from technology design documents, history records, and standards guidelines that make you wish no AIs will ever be put in working order. The game is named after the colony ship upon which most of the first game takes place (and for the historical Battle of Marathon), they include:. Marathon (1994, Macintosh) (2011, iPad, iPhone).

Marathon 2: Durandal (1995, Macintosh) (1996, Windows) (2007, ) (2011, iPad, iPhone). Marathon Infinity: Blood Tides of Lh'owon (1996, Macintosh) (2012, iPad, iPhone) In Marathon, set in July 2794, a hapless security officer returns from shore leave on the fledgling Tau Ceti IV colony below the titular spaceship, only to discover that he is going to have a very bad day at work. A massive alien spaceship has appeared out of thin vacuum and attacked everything in sight, breaking two of the ship's three resident AIs and generally making a giant mess. The security officer and the still-functioning AI Leela are dutifully fighting off the alien menace, when it turns out the AI Durandal didn't so much shut down as go completely crazy. And it seems he's got plans of his own The gameplay in this game is mostly dark claustrophobic hallways and corridors, with a few open areas, but it's all inside of ships., Marathon 2: Durandal, the simplest and shortest game in the trilogy to complete note Though perhaps counterintuitively, the most time-consuming to, due to the lack of level skips, drops the security officer into the middle of an interstellar war between Durandal and the Pfhor. It turns out Durandal kidnapped you and put you into stasis after the first game, and now he's sending you to explore ancient ruins on the S'pht homeworld of Lh'owon while he beats up a whole fleet of Pfhor ships.

Modding

All in a day's work, right? This game is mostly wide-open outdoors. There is a lot of swimming to do. Marathon Infinity: Blood Tides of Lh'owon returns to the attitude of the first game, and then some.

In a where the second game's events unleash a catastrophe, the security officer is stranded on a claustrophobic space station haunted by Durandal's dying words about an. And then he proceeds to Well,. Note It's generally accepted that the player is being warped between different timelines to, but how much so is definitely up to interpretation. This game has the Jjaro and Pfhor ship levels, which are similar to the first game's levels, and the levels on Lh'owon, naturally, being similar to those in the second. However, the levels in this game tend to be a lot bigger than those in either of its predecessors. Two of them approach the engine's limit for polygon count.

Note At the time, anyway. The engine had a 1024-polygon limit, which later versions of Aleph One have removed. Many of the levels in Phoenix top 1,700 polygons and the net map 'Monument to All Your Sins' in Starlight has close to 1,850. The Infinity levels 'A Converted Church in Venice, Italy' and 'Aye Mak Sicur' both have 1,023 polygons.

Note: These games are now freeware. Shortly before its acquisition by Microsoft, Bungie open-sourced M2's engine and five years later rereleased for free download. ( Infinity's source was finally released in 2011).

Fans have to support (optional) shiny graphics and lots of new features, and ported it to every major. You can grab the games and the Aleph One engine and the various mods, enhancements and maps (newer) or (older). For extensive information about the story (including a lot of, and ) you can visit the, and if you need help beating the games (including a few fan mods) you can visit the, the (though you'll need an emulator or a Mac running OS 7 through 9 to view the Marathon 1 content, since Aleph One doesn't support M1 film playback and may never be able to), or one of the channels devoted to the games, such as (has Marathon 1 content, but last updated two years ago) and (no Marathon 1 content yet, but has a lot of films that aren't even available on the Vidmasters' page).

You’ll also find a fair amount of ongoing developments on the, the, the, and the; if you want to organise network games these days, one of these will probably be your best bet.: Certain sections of the UESC Marathon, various S'pht ruins, the Jjaro station, etc.: There are a number, some directly mentioned in-game and some not. There's an allusion to a rescue quest for Leela in 'Requiem for a Cyborg' that never happens.

There's writing on the map of 'Never Burn Money' (not viewable in-game; you have to load it with a map editor) that says 'Jjarro were at Tau Ceti' (spelling as per map); this is never brought up again.: In form of starship engine waste.: The Humans are, the Pfhor tech at least looks semi-organic, and the S'pht tech is an anachronistic mix of primitive bronze age and high tech Jjaro legacy. //: Any AI that gets big enough and bored or harassed enough will go “Rampant.” This doesn't stop at a homicidal rampage as with or, though: they get Smart, but also weirdly obsessive and paranoid. So that the new-found intelligence is somewhat wasted on whatever strange conspiracy theory the AI happens to develop. The entire foundation of the plot is essentially a of.: Played for laughs in the secret terminals where Durandal describes UESC Marathon (a colony ship of a size of a small moon) and Lh'owon (an entire planet) as used cars that needed to be sold fast.: The first possible Durandal terminal in the series has him speak in this format, and a lot of Infinity dream terminals have this as well.: Various, with the Pfhor's yellow blood being most common. Other colors include purple and blue.: A quirk of the engine allows two rooms to occupy the same space. One milks this for all it's worth. This quirk is what allowed the game to have one room on top of another, despite not being really 3D: The rooms occupied the same space!

The game just drew them on your screen differently, and arranged that stuff in one room could not hit that in another.: The first game starts off with one.: Lh'owon and its moons are the only planets where we set foot, and thus see the sky.: Almost the entirety of Marathon. We do this ourselves in Infinity.: How Durandal recruits the BoBs in the second game. Durandal: I have been reviving these colonists and asking for volunteers on the following terms: assist us and control your own destiny, refuse and face indefinite return to the unreliable Pfhor stasis chambers. Few are refusing.: A few Latin level names, as well as some cases in-story (Durandal's ship Manus Celer Dei, meaning The Swift Hand of God, comes to mind). Discussions can be found and (there doesn't seem to be such a page for Infinity, however; it is worth noting that 'Ne Cede Malis' means 'Do Not Yield to Misfortune').

Although it's strongly suggested that the Jjaro station is able to re-contain or destroy the W’rkncacnter, the game doesn't tell you at all that it was successful. It merely skips ahead to the final moment of the universe, in which someone (most likely the Durandal/Thoth hybrid) immortalizes the memory of the security officer before escaping the closing of the universe.: Infinity gives us Tycho's infamous statement in 'Bagged Again' that the Security Officer has been 'fighting doubt itself, elusive as I am'. Is he merely comparing his own elusiveness to an abstract concept, or literally claiming to be doubt itself? It doesn't help that he's clearly at this point.: The Fusion Gun in Durandal and Infinity can short-circuit electronic equipment, and so is very effective against the Pfhor and cyborgs (which explode when killed by a fusion bolt, damaging anyone nearby), (killed by a single, uncharged bolt), and the human Vacuum Bobs (killed by a single charged bolt).: The Pfhor are capable of doing Class X-2 with the trih xeem device, which turns suns into novas. (Durandal tells us in 'All Roads Lead to Sol.'

That its name literally means early nova in the Jjaro language.) And the W'rkncacnter can do much, much worse.: The final messages of the besieged S'pht in the Citadel. Gets more literal in Infinity.: Tycho considers Durandal as one, while the latter considers the former as mere annoyance.

3 probably also qualifies, albeit to a much lesser extent.: Thoth emblem in Durandal and Jjaro Infinity emblem in.: When the mission calls to destroy something, usually the most efficient way is to punch the target circuitry. And the AI's sometimes mock the player character for being a -type for this as a result.: The UESC Marathon stops being involved after the events of the first game.: All non-planet levels have this.: The whole series is about them.: It shouldn't be possible to change direction in mid-air, but it is anyway.

On the other hand, this is so common in video games that it could almost be considered one of the. See below for possibly related topics.: The Marathon Automated Defense Drones, or M.A.D.D.s, in the first Marathon, and the Pfhor drones in Marathon 2 and Infinity.: In Durandal, the player and Durandal manage to contact the 'Lost Clan' of the S'pht, otherwise known as the S'pht'kr. The S'pht'kr shortly arrive and proceed to trash the Pfhor so badly that the Pfhor resort to attempting to just According to the epilogue the S'pht'kr ended up joining humanity for a that destroyed the entire Pfhor empire.

The W’rkncacnter, an ancient only spoken of as if a myth, is awoken by the aforementioned actions of the Pfhor, which kicks off Infinity.: All of the AIs (Three times in Durandal's case), the S'pht'Kr and possibly the Security Officer.: Early in Infinity, as Tycho grouses at you for bothering him when your objective isn't yet complete, he refers to Durandal as 'the second most brilliant Artificial Intelligence in the galaxy'.: The 'I Am Hero' terminal (look at the bottom of the Marathon 2 section of the quote page), though to whom it refers to is unclear. This a to 's Eternal Champion series ( being the most famous incarnation).: Infinity start and bad endings.: Lampshaded by Durandal when he just throws you into the conflict right out of the 17-years statis in the second game without any explanation whatsoever, stating that you have a bunch of questions. Durandal: And most importantly, where's your rocket launcher and the fusion gun?.: The Pfhor Ship chapter in the first game with short trips back to UESC Marathon for ammo refills.: The first example of the Assault Rifle/Underslung Grenade Launcher combo in the FPS genre.: Given the, it's usually pretty hard to pinpoint a specific example, though the Pfhor are your main enemies throughout the gameplay and one of the biggest threats to the Marathon survivals in Durandal. Marathon: Durandal set the conflict in motion, but he decides to help you halfway through, so you could make the argument that it's the Pfhor Cyborg controlling the S'pht instead. Durandal: Tfear is the commander of the Pfhor's best armada, but he isn't even encountered in the game. Instead, Tycho takes up the reins as an ally to the Pfhor, but he dies offscreen before the end of the game, and the rest involves cleaning up the mess.

Infinity: The, the straightest example here.: Lots of places, with the UESC Marathon and Jjaro spacestation being the most notable. ////: The Dream levels in Infinity.: Occasionally.: The Pfhor are evil slavers, while everyone is just trying to survive, while the AIs look down upon everyone in contempt. The possible White exception are the S'pht, but even they were locked in a brutal civil war before being enslaved by the Pfhor.: Played straight in Marathon, but subverted in later games, where the items in question often teleport in when you reach specific locations.: The Pfhor temple in Ex Cathedra from Durandal. Durandal: This area is used by the Pfhor as a temple in their pathetically boring religion. Maybe they think that sanctity will protect it.: The enemies tend to fly across the room when shot, especially when explosives are used. An interesting quirk in the game physics: When you kill an enemy with a rocket, for example, their body will be 'blown away' at a designated arc.

After reaching the apex of its arc, the body will fall and splatter once it connects with the floor. Perfectly logical, except the formula does not account for walls interfering with the trajectory of the flying body. If the movement of a flying body is halted by an obstacle the body will stop travelling horizontally but not vertically. The end result is sometimes you'll see exploding bodies 'crawling' up walls, reaching an apex, descending and then, finally, splattering when they connect with the floor (as opposed to, say, splattering when they hit the wall and falling straight to earth).: The whole of Marathon is pretty much this, including doing it ourselves to the Pfhor. This also happens in later games, from both sides. //: The Security Officer's personal shield, which basically acted like your standard FPS health, with the exception that as long as you had access to the shield rechargers, you basically had infinite health.

Oddly, however, getting shot with bullets will still draw blood.: The incoming Third Pfhor fleet, Western Arm, shown on the terminal in Durandal.: The Infinity's Vidmaster levels. The reasons for completing them? Bragging rights.: In his bid for more power, Tycho tries to capture the Pfhor captain intact so that he could use his glands to control the ship.: Infinitys penultimate level 'You think you're big time? You gonna die big time!' Is the closest thing the series has to this trope, with the several pairs of the highest tier and one Elite Juggernaut pitted against you. The secret Vidmaster Challenge also reuses this as its final level, which also makes it the final level in the entire solo campaign.

Perhaps counterintuitively, some players have claimed the Challenge version is actually easier because it's easier to get the Pfhor to fight each other. To be honest, though, neither version of the level is particularly tough by Infinity standards; they might not even make many players' top ten hardest levels of the game.

The fact that the player gets an infinite supply of ammo makes them a lot easier than a like 'Acme Station.' .: One of the earliest First Person Shooters to avert it.

There was no reload button though. Once you empty a magazine, the game automatically loads a full one (unless you ).: Falling into the inescapable pits will result in you getting teleported out of there. Most of the time.: This occurs to Durandal several times in different timelines. Seemingly one case is in 'Begging for Mercy Makes Me Angry', but he recovers and ends up just as snarky as ever. However, the W'rkncacnter breaks him again in 'Ne Cede Malis', the end of this timeline. Download suno aisha mp3 song. It happens once again in a different timeline in 'Hang Brain'.

After he's finally rebuilt in 'Strange Aeons' - combined with either Thoth or S'bhuth (it's not clear which, or even whether S'bhuth is just the S'pht name for Thoth) - he's a lot humbler.: The iOS port has 'Master Chief Mode.' Purchasable for $0.99, it allows for multiple cheats such as Invincibility, Infinite Ammo, Auto-saving, and more.: In Marathon (1995), simulacrums sometimes exclaim 'FROG BLAST THE VENT CORE!' Before exploding. In Halo (2001), you have to destroy the Pillar of Autumn's core using frag grenades.

You throw them into the vents. Or, '.: The Ammo cap, which is removed in the highest difficulty, Total Carnage. This is virtually the only concession the player gets on this difficulty (the other major exception is that it's occasionally easier to get the aliens to fight one another).: Some levels require you to simply explore the area. Not much of a side quest, though, as they're required to beat the game. /: Averted in the backstory with CRIST freighters.: Averted in the first game with humans, with UESC Marathon taking 301 years to reach Tau Ceti.: The miniguns seen in Craig Mullin's artwork are wielded this way.: The fusion gun has a secondary attack that does this.: One moment makes a jab at it.

Halo 2 Modding Program Horizontal

Durandal: Cheaters don't really win, and winners don't really cheat. Unless you're talking politics.: Pfhoraphobia from Marathon has no buffer terminals, and in that level you have to fight a large number of bodyguards protecting the Pfhor Cyborg. The last level in that game, Ingue Ferroque, also has no buffer.

Dying forces the player to go back to the previous level, cleverly titled Try Again. The last level of the second game, 'All Roads Lead to Sol', has very conveniently placed save and recharge terminals. That is, until you have to smash circuitry to progress toward the end, one of which can also short out those terminals.: Punching (unless you are running while punching) does less than one tenth of a player's health in multiplayer. Of course, if you have the invincibility power up, you can corner somebody and punch them to death. Of course, you better pray that they don't have a fusion pistol. In the Try Again level of game one, you have to kill the four Juggernauts (AKA 'The Big Floaty Thing What Kicks Our Asses').

Three of them are floating over lava, meaning it is best to break out the rocket launcher on them. The fourth is an example of this trope, as it is hovering over solid ground, meaning you can literally run up to its face and start punching away, without any risk of being damaged (unless another Pfor is present in the same room). It won't fire its Warpedos when you're that close, and its arm cannons literally cannot hit a target right in front of its face. (Of course, once it starts falling, you have to make tracks for the other side of the room to avoid Massive Damage.).: The UESC Marathon, as mentioned many times.: Scattered info provided by the first game's terminals says that in addition to Mars there are many asteroid states, and who knows what else.: The human jumpsuit color identifies their department.

Halo 2 Modding Program Horizontally

The Simulacrum BoBs always wear green. Also, the terminal text colors are usually associated with specific characters/factions: Green for Durandal, Leela and the Humans, Red for Tycho and the Pfhor, Yellow for the S'pht and White for Thoth (and some crazy stuff in Infinity).: The colored-stripes on the security officer's uniform is for the multiplayer identification.: The enemy coloring - green is the weakest and dark gray is strongest for most of the Pfhor forces. The Ramba Ral Corollary for the already dark gray Juggernauts is to paint them brown.: In some circumstances, the game plays this trope absolutely straight, believe it or not.

Horizon is the most up-to-date and innovative Xbox 360 modding tool on the market. In seconds you can achieve 100% completion along with unlimited health, endless ammunition, bank loads of cash, and so much more for your favorite games. With a few clicks you can unlock those achievements and avatar awards for games you just can't beat while using Horizons incredible user interface, built with the casual gamer in mind.

The program is updated frequently with the latest and greatest tools, making the possibilities endless, and modding for you, a cinch. Horizon is a tool that modifies files saved to the Xbox 360's memory.

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