Kingdom Hearts 2 Final Mix Save Game Download

Posted By admin On 28.09.19

Hello can someone mod me my save Kingdom Hearts 2.5 Save BLES02070-BISLPM66675FM please only add the following. - all consumables items x99 (potion, strenth defense magic + etc.) - all accessory x99. While only a limited number of PS3 consoles play older games from a disc, all of the PS3 systems have the ability to play older games downloaded from the PlayStation Store. This is a remastered collection of games, comprising 'Kingdom Hearts II Final Mix' and 'Kingdom Hearts Birth by Sleep Final Mix. Jan 27, 2011. Kingdom hearts birth by sleep final mix save file - posted in General Discussion: does any one know where I can get a complete kingdom hearts birth by sleep final mix save file I already played bbs 2 times and just want to fight the bosses.

  1. Kingdom Hearts 2 Final Mix Game Save Download

.: December 22, 2005.: March 28, 2006.: September 28, 2006.: September 29, 2006 Mode(s) Kingdom Hearts II (: キングダムハーツII,: Kingudamu Hātsu Tsū) is a 2005 developed and published by for the. The game is a to, and like the original game, combines characters and settings from films with those of Square Enix's series. The game's popularity has resulted in a novel and series based upon it and a Japan-exclusive re-released version of the game featuring extra content, Kingdom Hearts II Final Mix, released in March 2007. Kingdom Hearts II is the third game in the series.

It picks up one year after the events of., the protagonist of the first two games, returns to search for his lost friends while battling the sinister, a group of antagonists previously introduced in Chain of Memories. Like the previous games, Kingdom Hearts II features a large cast of characters from Disney films and Final Fantasy games. The game was critically acclaimed and earned year-end awards from numerous. In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006. By April 2007, the game had shipped over four million copies worldwide. The Final Mix version of the game was re-mastered in high definition and released globally in 2014 as a part of the collection for the and.

Sora battles in Radiant Garden. The player uses the game menu at the bottom left of the screen to control Sora's actions and can monitor Sora's HP and MP gauges on the bottom right. The gameplay of Kingdom Hearts II is similar to the and gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints with the previous game.

The player directly controls Sora from a camera angle, though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via, though there are numerous available that provide bonuses to characters. Like many traditional, Kingdom Hearts II features an system which determines character development. As enemies are defeated, the player and allies culminate experience to 'level up', in which the grow stronger and gain access to new. Combat in Kingdom Hearts II is in real-time and involves heavy elements with button presses which initiate attacks by the on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in Final Fantasy games, provides other combat options such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members.

A new feature is the 'Reaction Command', special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a battle. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets. In response to criticism, the 'Gummi Ship' feature of the first game was re-imagined to be 'more enjoyable'. Although retaining its basic purpose of travel, the system was completely redone to resemble a combination of and 'Disney theme park ride'. In the world map, the player must now control the Gummi Ship from a and fly to the world the player wishes to enter.

Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships. After the route is opened, travel to the world is unimpeded, unless it is blocked again due to a plot-related event. The player may also gain new Gummi Ships from completing routes, which is also a new feature from the first game. Drive Gauge One of the new features is a meter known as the 'Drive Gauge'.

The Drive Gauge has dual functions: to transform Sora into a 'Drive Form' or to summon a special character. While in a Drive Form, Sora bonds with party members to become more powerful and acquire different attributes; all but two Forms also allow the use of two Keyblades. When a Drive is executed, Sora's combat statistics are heightened. Drive Forms also give Sora new abilities that can be used in normal form, called 'Growth Abilities.' Sora's first two Drive Forms only combine power with one party member; later-obtained Drive Forms require him to bond with both party members. When allies are used in a Drive, they are temporarily removed from battle for its duration. Unlike the and gauges, the Drive Gauge is not refilled at save points.

Like in the first game, Sora can summon a Disney character to aid him in battle. Summons will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows, or until Sora's HP runs out. Instead of being limited to only one action, Summons now have a menu of their own and are capable of performing solo or cooperative actions with Sora. These actions are performed by pressing the triangle button. The Summon ability and each Drive Form are leveled up separately and by different criteria; obtaining higher levels allows for extended use and in the case of Drive Forms, access to new abilities.

Plot Setting chronology. Further information: Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game's setting is a collection of various (referred to in-game as 'worlds') that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the in the first game, Kingdom Hearts II introduces worlds that are based on as well. Each world varies in appearance and setting, depending on the Disney film on which it is based.

The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship. Some worlds featured in the previous games reappear, but with new and expanded areas.

There are also new worlds that are introduced, including the Land of Dragons, a fictionalized version of from the film; Beast's Castle, an 18th-century-style French castle based on; Timeless River, a past version of Disney Castle that features -style animation; Port Royal from; Pride Lands, a great savannah from; and Space Paranoids, a digital world based on within Hollow Bastion's computer network. Twilight Town, an original world first seen in Chain of Memories, has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII. Characters. Further information: The three of the game are, a 15-year-old boy chosen as a wielder of the Keyblade, a mystical key-shaped weapon that can combat darkness;, the court magician of Disney Castle; and, the captain of the Disney Castle guards. Both Donald and Goofy are under orders from their missing king, to find and stay with the 'key', which refers to Sora and his Keyblade. Other original characters include and, Sora's friends from his home world of;, a boy who can also wield the Keyblade and is playable in the game's beginning sequence; and, a man in red robes with a vendetta against, who is later revealed to be Ansem the Wise, the mentor of.

As in the previous games, there are numerous appearances of characters from both Disney and Square Enix works. While some make a return from Kingdom Hearts, new characters from Disney fiction are also introduced, such as from The Lion King and. Appears as a persistent enemy who works with the resurrected. Nearly twenty characters from games appear, notably of, from, and the return of, and. It was stated that although the first game strictly stuck to characters designed, this time around they were going to 'take some risks', implying that characters not directly designed by Nomura might make an appearance. Other new characters to series are of and of.

The various worlds that Sora explores often have an optional party character from the film on which the world is based. Such party members include, the woman who passes as a man in order to take her ailing father's place in the army;, a pirate who seeks to reclaim his ship, the;, the self-exiled lion who is the rightful king of the Pride Land; and, a security program in Hollow Bastion's computer network who seeks to end the dictatorship of the Master Control Program. Organization XIII, a group of powerful Nobodies—the 'empty shells' left over when a strong-hearted person becomes a Heartless—introduced in, is established as the primary group of antagonists early on., the leader of Organization XIII, serves as the main antagonist and of the game. Villains unique to the worlds are still prevalent, and are often presented as challenges that Sora's group must overcome. Story Sora, Donald, and Goofy have been in for the past year to regain their lost memories.

Roxas, Sora's Nobody, is trapped in a virtual simulation of Twilight Town created by DiZ to merge him with his original self to restore Sora's power. DiZ's plans are threatened when Nobodies led by Axel, Roxas's former friend in Organization XIII, infiltrate the virtual town to extract Roxas. However, Roxas is able to repel the Nobodies and finally merge with Sora. Sora, Donald, and Goofy awaken in the real Twilight Town and meet King Mickey and, who send them on another journey; their goal is to find Riku and uncover the Organization's plans. Afterward, Maleficent is resurrected and joins with Pete to continue her quest for power. Sora travels to familiar and unfamiliar worlds, where he resolves several problems caused by Organization XIII, the Heartless, and various local villains.

During a visit to Hollow Bastion, they reunite with Mickey, who explains that the Heartless 'Ansem' they defeated is actually an imposter named Xehanort, whose Nobody, Xemnas, is the leader of the Organization. Organization XIII's plan is also revealed: they seek the power of Kingdom Hearts, the sum of all the hearts Sora has released from the Heartless with his Keyblade, to regain their lost hearts. Sora revisits the worlds to solve lingering problems and new complications, while seeking a path to Organization XIII's base of operations. Throughout his endeavors, Sora is secretly aided by a hooded figure whom Sora believes to be Riku.

Following a lead, Sora, Donald, and Goofy enter a passageway through Twilight Town. There they encounter Axel, who sacrifices himself to create a passageway to the World That Never Was, the headquarters of Organization XIII, with Kingdom Hearts looming overhead as a heart-shaped moon. Sora finds Kairi and Riku, the latter of whose appearance has been changed to that of Xehanort's Heartless.

Mickey encounters DiZ, who reveals himself to be the true Ansem, Xehanort's mentor. Ansem uses a device that dissipates some of Kingdom Hearts' power, but a system overload causes the device to self-destruct, both engulfing Ansem and miraculously returning Riku to his original form. At the top of the Castle That Never Was, Sora and company battle Xemnas, who uses what remains of Kingdom Hearts to power his multiple forms. After Sora and Riku destroy Xemnas, the two are reunited with their friends at their home, Destiny Islands. A post-credits scene shows Sora, Kairi and Riku receiving and reading a letter from Mickey, the contents of which are hidden from the player. Development Development plans for Kingdom Hearts II began around the completion of, but specific details were undecided until July 2003. Nomura noted several obstacles to clear before development could begin on a sequel.

One such obstacle was the development team's desire to showcase Mickey Mouse more, which required Disney's approval. The game was developed by Square Enix's Product Development Division-1, with most of the original staff from the first game. The game was originally supposed to have been released after Kingdom Hearts. Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed. To explain the loss of all the abilities from the first game at the beginning of Kingdom Hearts II, Nomura had Sora's memories scrambled in Kingdom Hearts: Chain of Memories. The Gummi Ship segments were redesigned for Kingdom Hearts II.

Many aspects of the gameplay were reworked for this sequel. Some changes were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints. The camera was switched to the right analog stick of the controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Because Sora had matured, Nomura wanted his fighting style to reflect that.

Other changes included more integration between exploration and battles. The variations in combat styles associated with each Drive Form and the introduction of the Reaction Command were added to give players more choices in battles. The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures. Audio Musical score.

Xigbar's view and his weapons were altered from the Japanese version (top) to the English version (bottom). Besides English translation and, the international version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes. The boss in the -themed world Olympus Coliseum had its green blood from the original Japanese version (which was taken from the film) changed into black and purple smoke in the English version. In one cutscene, Hercules fights the Hydra and uses his sword on its head, which eventually releases green blood from its mouth in the Japanese version; this was later changed into drool in the English version. There is also a scene in Disney Castle where, after chasing Donald around for missing a, pounds him on the backside in the Japanese version, whereas she merely tells him off inaudibly in the English version. 's was changed from a and black shading around the sides to three glowing circles. An attack animation was also altered; in the Japanese version, Xigbar combines his two hand-held guns to create a sniper rifle, which is used to shoot the player's party during the telescoping sight sequence.

In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. However, in HD 2.5 Remix this was reverted. The death of Organization XIII member was slightly edited; in the original, he bursts into flames during his suicide attack, while in the English version he simply fades away after using up all of his power.

Port Royal, based on, contains the most content edits. Cutscenes were edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his neck, as in the film. Unlike the Japanese version, the undead pirates do not catch fire when affected by Fire magic, and their muskets were modified to resemble crossbows, though the crossbows still fire with an audible musket shot sound effect. Promotion An unlockable trailer in Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when the video game website Quiter stated that 'an internal (and anonymous source) at Square Japan' confirmed that development of Kingdom Hearts II had begun.

Kingdom Hearts 2 Final Mix Game Save Download

It was not until Kingdom Hearts II was announced, along with Chain of Memories, at the in September 2003 that rumors were confirmed. Initial details were that it would take place some time after Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes.

Information about Mickey Mouse's involvement was kept to a minimum. At the 2004 Square Enix E3 Press conference, producer said that many mysteries of the first game would be answered. Square Enix launched the official Japanese website in May 2005, followed by the English website in December 2005.

The websites featured videos and information regarding characters and worlds. Commercials were aired in Japan which highlighted the numerous Disney characters in the game.

Although the game was announced in September 2003, a release date for the game was not set until two years later. Nomura admitted that the game was announced too early and information regarding the game was not released until a debut period was in sight. Release Within a week of its Japanese release, Kingdom Hearts II shipped one million copies, selling almost 730,000 copies. The reported that Kingdom Hearts II was the highest-selling console game in North America during March 2006 with 614,000 copies. In the month after its release in North America, Kingdom Hearts II sold an estimated one million copies.

Kingdom hearts 2 final mix game save download

Listed the game as their best-selling title for the first quarter of 2006. The game was also on 's 'Top 10 Sellers in 2006'. By December 2006, over 3.5 million copies of Kingdom Hearts II had been shipped worldwide with 700,000 in, 1.1 million in Japan, and 1.7 million in North America. By March 31, 2007, Square Enix had shipped over 4 million units worldwide. Free english dictionary download for mobile phones java. Reception Reception Aggregate score Aggregator Score 87/100 Review scores Publication Score A+ 8/10 39/40 9/10 8.7/10 7.6/10 Awards Publication Award Outstanding Game Based on Existing Medium Game of the Year Best Sequel Best Voice Over, Best Soundtrack Kingdom Hearts II received critical acclaim upon release, garnering positive reviews. The game received numerous awards and high ratings among reviews including a in for 'Outstanding Game Based on Existing Medium'. It tied with as 's 'Game of the Year' 2005.

Famitsu 's readers ranked the game 29th on their 'All Time Top 100' feature, ten places below Kingdom Hearts. It was ranked number one on IGN's 2006 'Reader's Choice' for PlayStation 2 games. Ranked it 34th on their 'Top 50 Games of 2006' list. Video game magazine awarded it 'Best Sequel' of 2006, and listed it among the 'Top 50 games of 2006'. VideoGamer.com featured it 10th in their article 'Top 10: Role playing games'. Named it the 25th best RPG title of all time.

Kingdom Hearts II also received a near-perfect score, 39/40, from the Japanese gaming magazine Famitsu. Critics commended many aspects of the game. Praised the quality of the voice acting and cited the graphics as 'on par with the best of Square's productions to date.' They also commented on the realistic and accurate character models for the characters from Pirates of the Caribbean. IGN rated the graphics a 9/10 and stated that the 'worlds look very much like their filmed counterparts.' Japanese gaming site Gpara.com also praised the look of the worlds.

Awarded Kingdom Hearts II 'Best Voice Over' and 'Best Soundtrack' in their 2006 awards show. Like its predecessors, the gameplay received mixed reviews. Many compliments were directed at the new camera controls and combat interactions between party members.

GamePro stated that the beginning was 'sluggishly slow', but praised the action-oriented combat. GameSpot said that the fixed and new gameplay dynamics improved the experience, but they felt the game was far too easy and that there was too much button-mashing. IGN also commented on the button-mashing aspect of the gameplay and criticized the party member's, citing it as 'absolutely terrible', but praised the story, presentation, and new battle features. Gpara.com had positive comments about the ease of combo attacks and complimented the steady pacing of the story and gameplay.

Versions and merchandise. Main article: In the credits of HD 1.5 Remix, clips of Kingdom Hearts II Final Mix were shown, hinting at its inclusion in another collection. On October 14, 2013, Square Enix announced, a second compilation exclusively for the PlayStation 3 after, that includes both Kingdom Hearts II Final Mix and in HD and trophy support. Additionally, the collection includes HD cinematic scenes from and was released in Japan on October 2, 2014, North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014. See also. References Notes.

Ok, I'm new, and I'm sorry if I'm bumping this thread, but all I know is that I have been searching everywhere and cannot find any saves for any final mix games that are for ps3 save memory. Now I know you'll probably say, 'Oh that's not possible, the American ps3 can't play final mix games.' Well I found out that if you have save data from the ps2 memory card, you can transfer it to the ps3 so you can atleast keep your data, and re transfer your ps2 save data back to a ps2 memory card. So I was wondering, is there anyone out there that has the final mix games fully completed, and has a ps3, and is willing to please please please make me a ps3 save for it.

I'm willing to give a Kingdom Hearts Re Chain of Memories Save for the american version with both sora and riku sides beaten with both theaters completed. Please and thankyou. Very sorry if this is bumped.